Your practice of martial arts gives you mastery of combat styles that use unarmed strikes, shortswords and any simple melee weapons that don't have the two-handed or heavy property. Once completed, you may keep whatever coins remain as a part of your starting equipment.Īs a first level character, you may select a feat from the player's handbook chapter 6 ( P.165 ) or any other sources allowed by the DM and add it to your character features.īeginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. You may spend the gold on the items displayed in the chapter 5 of the player's handbook ( P.143 ). This result is how much gold your character starts with. (a) a dungeoneer's pack or (b) an explorer's pack ( p.144 )Īlternatively, you may forego all of the above ( at the exception of what was granted by your background ) and roll 5D4.(a) a shortsword or (b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background Hit Points at Higher Levels: ld8 (or 5) + your Constitution modifier per martial artist level after 1st levelĬhoose one type of artisan's tools or one musical instrument.Hit Points at 1st Level: 8 + your Constitution modifier.Hit Dice: ld8 per martial artist levels.( 5th edition homebrew alternative to the Monk class ) ( PHB p.76 ) ( Version 1.0.1 ).
The Martial artist (Multi-classing not allowed)